MechFactory Island Instant Action

As my modding of mech3 has been a long and drawn out process and real life has often slowed the progress, most of the time to a crawl, I thought that in light of all the impending mod releases soon to come, the impending game to come, and MWLL’s release of their beta, it would be good to actually finish something for mech3 that all can enjoy. So, I finished the first in a series of Instant Action Re-Location Missions: Mech Factory Island

Mech Factory Island is a new mission location for all the instant action scenarios in mech3, including progression, battle, battle waves, attack, and defend, which takes place in the Op1 Mission 4 area of the c1 world in mech3. It also has enhanced AI for both the lancemates and the enemies. They will shoot more accurately, move more defensively and use their jump jets. (however, lancemates still won’t use jump jets. I believe this is an issue within the mech3 engine which I cannot change at this time)

I have tested these missions successfully on my modded mech3 on an ME machine, and on vanilla mech3 gold version 1.2 on my xp machine. If you have played your vanilla mech3 on your xp machine successfully then you should not have a problem with this, all it does is replace the mission maps just like in the old days with multiplayer maps. (well, the c1 reader.zbd is also replaced)

Remember, if you have problems playing mech3 on your machine, go to the mech3.org help forums (links to the left) and we will do our best to help you resolve them.

Here is the link to Mech Factory Island Instant Action:

http://www.mechwarrior3.org/wforum/viewtopic.php?t=4386

EDIT:  Sorry for the inconvenience, but modding the game over time has caused me to sometimes forget that most people don’t realize that the worlds are named and numbered in the game, so my instructions for using these missions were inadequate.

What you need to do in order to get into these modded missions after installing is simply go into  “Instant Action” and choose “Big Lake”.  You can choose any of the instant action scenarios of progression, battle waves, battle, attack, and defend.  Understand that the radar maps, or satellite terrain images for the mission were not altered, so when you choose Big Lake it’s going to look the same as before until you actually drop into the mission in your mech.  Hope this clears things up for people.  Please feel free to contact me with any questions.

I’m thrilled at the number of downloads and hope everyone is enjoying coming back to mech3!

Please give it a try and give your reviews :)
Thanks, GL, GH, ~S~, enjoy!

~Freako~

Not your father’s Mechwarrior

I know I’ve not posted much for news and I’ve neglected to mention the resurgence of FASA’s co-founder and his new company Smith & Tinker. It appears Jordan Weisman has teamed up with Russ Bullock, President of Piranha Games, to get a fresh perspective upon the MechWarrior franchise. I can’t even tell you how excited and apprehensive I feel about seeing the video trailers at IGN.com.

Most everyone here with the Community Project have been so disappointed with cartoony MW4 mechs and the arcade style of MechAssault. Although the work MekTek has done over the past decade has been very impressive and thoughtful… MW4 just never measured up to all the nuances and details MW3 possessed. Will this reinvented MechWarrior game have the look and feel in any degree of MW3? The Q&A session with Weisman and Bullock over at IGN.com specifically answers that question in detail.

Read the article posted at IGN.com. “MechWarrior Q&A: The first details”
http://pc.ign.com/articles/100/1002164p6.html

You can also view the game trailer which is said to be created using the Unreal 3 Engine meaning it’s NOT a CG animation depicting “MechWarrior”.
http://pc.ign.com/dor/objects/18954/mech-warrior-project/videos/mechwarrior_trl_phoenix_70709.html

More site updates

We’ve had a request or two to get the downloads section updated. I’ve neglected adding and changing pages for quite some time now. Some of you may have noticed that the downloads link points to a page in the old Mech3.org format. While I like that old version very much… it isn’t very professional looking to have mixed themes when clicking links. Although wordpress is an excellent tool… it can be a trifle for those who don’t know how to code in CSS or PHP.

So as the heading infers… I should be getting back into streamlining the site with the new theme. I’ll probably have to do some reorganizing but more importantly… I’ll have some fresh new content for anyone to enjoy. Which brings me to my next question… should be offer downloads to anyone or to account members only?

I’ll post this poll at the forums. Please stop by for a look.
Forum Link

Help Forum Updated

Hails all,

I’m happy (and relieved) to announce that the Help Forums have been completely updated so that all posts have been sorted to four categories. Solved, Unresolved, Announcements and Help Room. All solved and unsolved issues have been moved to their respective catagories. All informational posts have been moved to Announcements or Help Room depending on whether the content is game related. Hopefully this will aid the Community in searching for a solution to previously solved issues.

Future discoveries of known issues or confirmed fixes will now be much easier to locate in the Announcements category. To prevent this valuable information from being diluted with topic-hijacking or multiple users posting unrelated problems… the Announcements category will be locked.

Many posts were abandoned by the original authors despite Staff Members replying with suggestions for fixing the reported issues. These abandoned posts will now be moved to the Unresolved category after sufficient time has been given to allow for an update. Anyone looking for a missing thread should look in this category before assuming something has been deleted. Necro-posting (which some forums abhor) is very much allowed in the Unresolved category if a possible solution has been found. Unfortunately, I still won’t be able to move the post to the Solved category unless the original author of the issue posts a confirmation that a fix has been found.

Our Help Room is now expanded to include general computing help that is not related to MW3. If you have technical fixes or tips for the Community, feel free to share your knowledge for others to benefit. Personally, I’ll be posting more fixes for PC platforms as I’ve been doing more work in that area here recently.

Thanks for your support,
Admin

MW3CP : Established: Aug 1, 2003

Hi everyone,

I’ve received the annual notice of our hosting fees being due in Feb of 2009. We also have to pay for our domain name renewals as well. I’m happy to say that our rates have not gone up in the past four years or so since we’ve been with Webmasters.com, it’s still the $120 as it was back in 2004. Can you believe we’ve been online for over four years?! It’s probably closer to five since I was running Mech3.org from my personal web space prior to going independent with community funding. We still have the birthdate of The MechWarrior 3 Community Project as Aug 01, 2003 as posted by Finn at the MekTek forums.

I’m also happy to report that our usual dedicated supporters have been donating during the year so currently we have 75% of our needed funds sitting in our Paypal account. This post is just to give everyone plenty of time to contribute before the deadline in Feb. of 2009.

A big thanks in advance to everyone who will be sending us a few bucks in the future. Remember, every dollar helps so don’t think that small donations are not appreciated. We have over 700 people registered here so even if it were just 25 cents per person… we’d still have more than what we need.

Don’t be shy… click the Paypal links here or on the forums.
Thanks,
Admin

GameRanger issue

Hi folks,

I just wanted to give everyone an update now that we’ve had some regulars using GameRanger. One issue that has been reported and that I’ve experienced myself is after the game has finished… you can’t exit without locking up your PC. You must use ALT+F4 get back to your desktop. Do NOT use the cancel button in the game.

I will try to contact Scott Kevill to see if he can look into this for us but considering how much we’ve gained… I don’t really see this as a drawback. Please let me know at our FORUMS if there are any other problems that are occurring consistently so that I can pass along the information.

Thanks for your support!
Admin

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