Mechwarrior… is back.

The latest endeavors for a “Mechwarrior 5″ have finally come to fruition. Using the Crysis gaming engine the latest video of actual in-game footage shows a definite resemblance to Mercs but with much better environmental graphics and physical nuances such as glowing red hot armor from laser fire.

Join the discussion with our community about MechWarrior Online at our forums here:
MechWarrior3.org FORUMS

You can register your pilot name at MWO website… beta testing this summer:
MWOMERCS.COM

Check the latest multiplayer in-game footage here:
YouTube Video

Mission Completed

Thanks for your generous efforts. We have officially attained our hosting as well as domain fees for yet another year.

Thanks to the following:

Walter K.
Finnegan McCool (Co-Founder and major supporter)
bryo
MaxGene
smtkelly
daikhovalin (new member)
TimFusco (new member)

You guys made another year possible. Thank you. The donation links stay up year round so if anyone else wants to contribute… the phone lines will stay open.

Long live MechWarrior 3!!!

New account registration changes

Hi folks,

It’s been a while since I’ve posted but I’ve been lurking around trying to keep the place running. Here recently, we’ve had a new influx of spam accounts. They never use the same IP twice so it’s hard to ban them without banning an entire country at the same time. So what I’ve done is to change account activation to “admin only” so that I’ll have to approve each and every registrant. Needless to say my inbox will now become overflowing with spam.

Here is what I need you to do if you are a real live person and not a spambot. Simply email me with your account name in the subject line so I won’t have to sort through all of the spam. I can simply find your account at the forums and activate it manually.

I’m sorry for the extra delay in account activation but the spammers really don’t care what havoc they wreak to make money for themselves. You can also hit me up on “crossfire” here at the site as I get notifications of them too.

Thanks,
DP

Mech3 Mod: Instant Action Villa

Hello to all the mech3 die-hards! Sorry it’s been so long. First I want to thank Dawgpack for leaving my last post here on the main page for over a year! Man, that was really nice of you dude :)
So, down to business. Modding is slow due to real life as always, but soon to come will be another instant action single player new mission! It will be Villa from the Op2 Mission3 area…also known as “Hotel No-Tell”…Also when this is released there will be a patch for MechFactory Island which will correct some mistakes I made that included some odd things that I did for the as yet unreleased campaign mod and these did not mesh with vanilla mech3 so the patch will correct them. I promise it won’t be long for the next release!!!

MechFactory Island Instant Action

As my modding of mech3 has been a long and drawn out process and real life has often slowed the progress, most of the time to a crawl, I thought that in light of all the impending mod releases soon to come, the impending game to come, and MWLL’s release of their beta, it would be good to actually finish something for mech3 that all can enjoy. So, I finished the first in a series of Instant Action Re-Location Missions: Mech Factory Island

Mech Factory Island is a new mission location for all the instant action scenarios in mech3, including progression, battle, battle waves, attack, and defend, which takes place in the Op1 Mission 4 area of the c1 world in mech3. It also has enhanced AI for both the lancemates and the enemies. They will shoot more accurately, move more defensively and use their jump jets. (however, lancemates still won’t use jump jets. I believe this is an issue within the mech3 engine which I cannot change at this time)

I have tested these missions successfully on my modded mech3 on an ME machine, and on vanilla mech3 gold version 1.2 on my xp machine. If you have played your vanilla mech3 on your xp machine successfully then you should not have a problem with this, all it does is replace the mission maps just like in the old days with multiplayer maps. (well, the c1 reader.zbd is also replaced)

Remember, if you have problems playing mech3 on your machine, go to the mech3.org help forums (links to the left) and we will do our best to help you resolve them.

Here is the link to Mech Factory Island Instant Action:

http://www.mechwarrior3.org/wforum/viewtopic.php?t=4386

EDIT:  Sorry for the inconvenience, but modding the game over time has caused me to sometimes forget that most people don’t realize that the worlds are named and numbered in the game, so my instructions for using these missions were inadequate.

What you need to do in order to get into these modded missions after installing is simply go into  “Instant Action” and choose “Big Lake”.  You can choose any of the instant action scenarios of progression, battle waves, battle, attack, and defend.  Understand that the radar maps, or satellite terrain images for the mission were not altered, so when you choose Big Lake it’s going to look the same as before until you actually drop into the mission in your mech.  Hope this clears things up for people.  Please feel free to contact me with any questions.

I’m thrilled at the number of downloads and hope everyone is enjoying coming back to mech3!

Please give it a try and give your reviews :)
Thanks, GL, GH, ~S~, enjoy!

~Freako~

Not your father’s Mechwarrior

I know I’ve not posted much for news and I’ve neglected to mention the resurgence of FASA’s co-founder and his new company Smith & Tinker. It appears Jordan Weisman has teamed up with Russ Bullock, President of Piranha Games, to get a fresh perspective upon the MechWarrior franchise. I can’t even tell you how excited and apprehensive I feel about seeing the video trailers at IGN.com.

Most everyone here with the Community Project have been so disappointed with cartoony MW4 mechs and the arcade style of MechAssault. Although the work MekTek has done over the past decade has been very impressive and thoughtful… MW4 just never measured up to all the nuances and details MW3 possessed. Will this reinvented MechWarrior game have the look and feel in any degree of MW3? The Q&A session with Weisman and Bullock over at IGN.com specifically answers that question in detail.

Read the article posted at IGN.com. “MechWarrior Q&A: The first details”
http://pc.ign.com/articles/100/1002164p6.html

You can also view the game trailer which is said to be created using the Unreal 3 Engine meaning it’s NOT a CG animation depicting “MechWarrior”.
http://pc.ign.com/dor/objects/18954/mech-warrior-project/videos/mechwarrior_trl_phoenix_70709.html

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  • Exchange Crossfire

    Last shot on Fri, 14:50

    Dawg Pack: OK Pather... you're good to go.

    Pather442: im looking to get that ATI fix, can someone activate my account?

    Dawg Pack: Ok MM... account activated.

    Mighty Mouse: Mind activating my account? Thanks.

    CSJ Khan Ignotus: Clanner, are you interested in playing a Mechwarrior 3 game sometime soon? Email me if you wish: clansmokejaguarignotus@yahoo.com This goes for anyone else who is interested [...]

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